Hello, the mod fails to launch with the new patch. Probably due to the change in modding top support key modifiers.
MissingMethodException: Method not found: void Game.Input.Barrier..ctor(Game.Input.ProxyAction,bool)
at MoveIt.Systems.MIT_HotkeySystem.OnCreate () [0x00006] in E:\CS2Mods\MoveIt\Repo-Public\Code\MoveIt\Systems\HotkeySystem.cs:28
at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) [0x00093] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00011] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.CreateSystemInternal (Unity.Entities.SystemTypeIndex type) [0x0000f] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.GetOrCreateSystemManaged (Unity.Entities.SystemTypeIndex typeIndex) [0x0000b] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.GetOrCreateSystemManaged[T] () [0x00028] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at MoveIt.Tool.MIT.OnCreate () [0x0008d] in E:\CS2Mods\MoveIt\Repo-Public\Code\MoveIt\Tool\Lifecycle.cs:27
at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) [0x00093] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00011] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.CreateSystemInternal (Unity.Entities.SystemTypeIndex type) [0x0000f] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.GetOrCreateSystemManaged (Unity.Entities.SystemTypeIndex typeIndex) [0x0000b] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.GetOrCreateSystemManaged[T] () [0x00028] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Game.UpdateSystem.UpdateAt[SystemType] (Game.SystemUpdatePhase phase) [0x00018] in <4e7bcc268f9e4d4ba413af1f29c6fbb1>:0
at MoveIt.Mod.OnLoad (Game.UpdateSystem updateSystem) [0x00057] in E:\CS2Mods\MoveIt\Repo-Public\Code\MoveIt\Mod.cs:33
at Game.Modding.ModManager+ModInfo.OnLoad (Game.UpdateSystem updateSystem) [0x00015] in <4e7bcc268f9e4d4ba413af1f29c6fbb1>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x00162] in <4e7bcc268f9e4d4ba413af1f29c6fbb1>:0
Hello, the mod fails to launch with the new patch. Probably due to the change in modding top support key modifiers.