What steps will reproduce the problem?
1. Use Physics extension
2. Pause the game
3. Resume it
What is the expected output? What do you see instead?
Physics should continue disregarding the time passed when we were out of the
game.
What version of the product are you using? On what operating system?
Latest
Please provide any additional information below.
It seems like the tick count is not being reset after resuming the game,this is
causing the game to call the onUpdate method with a large amount of the time
that passed,
thus causing the physics acting crazy.
Original issue reported on code.google.com by Oren.Bengigi on 10 Apr 2011 at 11:02
Original issue reported on code.google.com by
Oren.Bengigi
on 10 Apr 2011 at 11:02