Queatz / web-mmo-engine

Simple Websocket team-based mmo engine
http://slimequest.com
2 stars 3 forks source link

Samples #1

Open Queatz opened 6 years ago

Queatz commented 6 years ago

@bobsawey

Queatz commented 6 years ago

img_20180128_000235

screenshot from 2018-01-28 15-08-10

bobsawey commented 6 years ago

slimequestnotes1upright

Just turned this upright and actually made it a little harder to read ( sorry ).

bobsawey commented 6 years ago

From meeting: Enemies and Items.

Might make sense to work on L1-L3 and organize PSDs to

Use Transparent Background.

Opacity is fine. Like if a spell or potion has some 50% opacity.

Bobby note to Bobby: Keep it simple, pay attention to specs, get something to look at out sooner than later.

Maybe reach out to Mai about style and Feel.

bobsawey commented 6 years ago

"Imagine you're a greedy little slime and you just entered the world and you want to get stuff"

"There is no goal that you know"

bobsawey commented 6 years ago

"The ultimate goal is to build a mental map of the entire world."

"You have got to build up pressure getting stronger then pop into the next" "the motif is slime and quest"

I wrote my own thoughts into those last ones fyi -Bobby

bobsawey commented 6 years ago

You might have to make a team to complete an objective for instance, but the game doesn't tell you this you have to figure it out.

bobsawey commented 6 years ago

@Queatz -- have a few samples in the works -- I think I saw that Bunny Fur was already made. Here are the list items I'm thinking I'll try to get to you to show style samples...single frames only:

-Hog -Snake -Grub -Stick -Helmet -Flower -Acorn

Can you confirm these are safe to work on without duplicating effort? I've got Stick and Flower mostly complete, just need to touch up.

Queatz commented 6 years ago

Those are great. Yep bunny fur is already made. There is currently 1 flower in the game, but I think ~5 of different types for variety would be good. (Flower petals will be used to dye things different colors.)

@bobsawey

bobsawey commented 6 years ago

okay great thanks for confirming. I will take a look at the other flower in the assets folder and get started on that list today.

bobsawey commented 6 years ago

Took me a sec to get a good workflow going but I've got multiple windows and art boards open at the same time now.

I've attached first passes on everything from the previous list except the Grub -- I seem to have a block with that one for now so will need to circle back.

My goal this round is to get a better idea of where I am hitting a missing with style. We'll progressively get closer to a finer tuned product as we do larger batches.

I think once some feedback comes for this batch I can start on another larger set with multiple panes for enemies etc, and get feedback on what I'm outputting while continuing to work.

Comments below: acorn I don't like this acorn, I have a second artboard set up already to create another one... but please let me know what you do and don't like and what you think, etc. flowers I was thinking maybe this one is too big, I can also create flowers with stems. I wasn't able to find the other flower graphic. Is this too big? hogs The hog on the left is of one style and is in running motion. The hog on the right's head is mostly finished and there is dark pixels to show where a body can fit. Let me know about this one, I like a little of both, but I want to be practical while also fitting within what you want to see.
slime helmet This is how I imagined equipment would work, did I get right? snake This snakes tail needs work. I made it's eye in a way to better match the main character's eye style, wanted to see what you thought. Color can change np, chose something easy to see against the green I chose. snake2 Much of the inspiration for this style of snake was borrowed from Briks website. I wanted to show this style as an alternative. Either way both snakes need a little clean up. sticks Holding stick moving to the right. The slime over the stick is part of the graphic. Let me know if this works.

Thanks!

bobsawey commented 6 years ago

Oh and it was purposeful that I blew the images up for easier viewing. I can provide 16x16 at anypoint, just have my export settings at 400% currently. potion Btw, forgot to add I made a potion to get rolling, not sure if you can use it or not... was mostly a piece to get me centered back into the creative space we are working in. I've attached it here. Look forward to feedback. Thanks! -B

bobsawey commented 6 years ago

Whoops forgot to mention you to keep notifs properly rollling, ☝️ @Queatz

Queatz commented 6 years ago

Scaling 400% is good for here 👍 @bobsawey

First off, these are looking awesome, good stuff!

Comments below:

acorn

flowers

hogs

slime helmet

snake

snake2

sticks

potion

Overall loving them!

bobsawey commented 6 years ago

Awesome this is really helpful direction. I’ll get a new list together including these and get back at you.

bobsawey commented 6 years ago

@Queatz I wanted to give it a go at building the game on my side. How can I go about that? I suspect looking up Gradle will probably lead me to properly doing it.

Queatz commented 6 years ago

Added a quickstart here: https://github.com/Queatz/web-mmo-engine/blob/master/Readme.md

It may be missing some major steps that I forgot but lemme know :o @bobsawey

Queatz commented 6 years ago

I put the game in its current state up on slimequest.com @bobsawey

Simple commands as of now:

Arrows to move i open/close inventory e edit map z interact x attack c use current inventory item v drop current inventory item

bobsawey commented 6 years ago

Great thanks. I'll take a look today as I work on a list.

bobsawey commented 6 years ago

man, am loving this music. Okay so for this round @Queatz , for 150-200 things.. do you need ...

Like does it work like this: 5 enemies w/ 8x16 = 128 orr... 5 enemies, 5 items, and so on until a count of 150-200 unique enemies, items, equipments, etc are met? Want to make sure I'm properly creating a list here, Thanks!

Queatz commented 6 years ago

My roommate made the music, he's awesome! 150-200 individual images. 1 enemy is 8 individual images. Since we don't have all directions of slime character images maybe we can stick to 4 images per equipment (one for each direction.)

5 enemies = 40 individual images. Something like 10 enemies (80 images) + 10 items (10 images) + 10 equipments (40 images) + 5 spells (5 images) + 5 resources (5 images) = 150 images.

150-200 unique enemies is quite a ways down the road, but we will get there! :P

@bobsawey

bobsawey commented 6 years ago

Wow I did the pixel math in calc I AM SO EMBARRASSED haha, I've been switching between dev and devops stuff so think my brain is just spinning. anyway thanks for clarifying that butter, everything is ghee now!

bobsawey commented 6 years ago

Hey FYI, I've had a few false starts with this lately and somewhat of a creative block but things appear to be opening back up now. Sorry! I'll keep you posted. Going to create a new issue/task with the confirmed count so I can pull request against that later. Cheers -B

Queatz commented 6 years ago

Sounds good, this issue's getting long lol🤣