Open piedoom opened 2 months ago
I definitely want to have more examples for this crate. One of the main reasons I've held off on writing more is because I'm building up this crate alongside a game, so I have to ensure the functionality meets my needs.
Definitely I'll be writing that at some point, I've just been super busy 😅
I'm going to leave the issue open since it is something that needs to be dealt with, and an open issue is a great reminder that I gotta get around to it. Thanks for writing up the issue!
Is your feature request related to a problem? Please describe. I cloned the repo to run the examples, as I read the code and wanted to be sure I understood it correctly. Of course, it today outputs some frame info before closing, as (I believe) the example is just building the necessary stuff for the planner, but not simulating anything.
Describe the solution you'd like It would be great, in order to better understand how this library is used and interacts with entities in Bevy, to have this example (or an additional example) have a simulation run and output information. I think big-brain does this well.
Describe alternatives you've considered None
Additional context (I understand this is a very new library so I hope this doesn't come off as demanding or anything but I wanted to follow the issue template :). No worries if you already have some plans in this space and close. Thanks!)