Can't tell if this issue is because of simpleaudio or gensound. Happens occasionally, doesn't seem dependent on the actual code (can run the same thing twice with different behaviour).
During Audio.mixdown the buffer is built to be contiguous in memory, so in theory this shouldn't happen.
Can't tell if this issue is because of simpleaudio or gensound. Happens occasionally, doesn't seem dependent on the actual code (can run the same thing twice with different behaviour).
During Audio.mixdown the buffer is built to be contiguous in memory, so in theory this shouldn't happen.