Open QuentinGruber opened 2 years ago
Proximity items may be handled using an actual container that needs mounted to the character, needs reversed on client and gfx files.
Stale issue message
Proximity items may be handled using an actual container that needs mounted to the character, needs reversed on client and gfx files.
Stale issue message
Proximity items may be handled using an actual container that needs mounted to the character, needs reversed on client and gfx files.
if(Boolean(_loc4_ = new ProximityItemRow(this.m_dsProximityItems,_loc5_)) && !_loc4_.isWorldItem) { _loc3_.push(_loc4_); }
If we find where isWorldItem is set in the packets, it should work, I guess. I haven't found it yet
1147