QuentinGruber / h1z1-server

Library used to emulate h1z1 game servers
https://h1emu.com
GNU General Public License v3.0
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Proximity items should be displayed in the Proximity items container #1149

Open QuentinGruber opened 2 years ago

QuentinGruber commented 2 years ago

image

1147

Z1Meme commented 1 year ago

Proximity items may be handled using an actual container that needs mounted to the character, needs reversed on client and gfx files.

github-actions[bot] commented 10 months ago

Stale issue message

QuentinGruber commented 10 months ago

Proximity items may be handled using an actual container that needs mounted to the character, needs reversed on client and gfx files.

github-actions[bot] commented 6 months ago

Stale issue message

jasonmoonen commented 6 months ago

Proximity items may be handled using an actual container that needs mounted to the character, needs reversed on client and gfx files. if(Boolean(_loc4_ = new ProximityItemRow(this.m_dsProximityItems,_loc5_)) && !_loc4_.isWorldItem) { _loc3_.push(_loc4_); }

If we find where isWorldItem is set in the packets, it should work, I guess. I haven't found it yet