Closed QuentinGruber closed 7 months ago
Don't ''fix'' this until gass/molotov nades are fixed. That would lead to no chances of killing people inside shacks/shelters during raids
Don't ''fix'' this until gass/molotov nades are fixed. That would lead to no chances of killing people inside shacks/shelters during raids
well it's already the case, only basic shacks aren't secured
@QuentinGruber As far as I know, no shelter or shack protects players inside from explosions, it's just that the distance that ethanol / ieds does damage to players is very low, and normal shacks / shelters are much bigger than the basic shack
@QuentinGruber As far as I know, no shelter or shack protects players inside from explosions, it's just that the distance that ethanol / ieds does damage to players is very low, and normal shacks / shelters are much bigger than the basic shack
well i remember testing it, if you're inside a shack with a closed door even if you're very near an ied you would not die but it seems it's not the case with a basic one. It seems in a basic one your character is still rendered for others which is not the case for all others secured fondations ( and since ied damage are calculated for characters in spawnedEntities )
not that big of a deal, not worth working on it
https://github.com/QuentinGruber/h1z1-server/issues/1479
You can get killed by an explosion inside it which is something that can't happen in shacks or shelters