Describe the bug
Essentially when you do /run, any value that is over 4 (the normal player speed), the players screen will freeze for a few seconds. I'm assuming this is an anti-hack feature but I believe it should be bypassed for admins/people in debug mode.
To Reproduce
Steps to reproduce the behavior:
Go on any server that you have admin on.
Do /run and set the value to anything higher than 4 (I usually do /run 25)
Run around and observe your screen freezing
Expected behavior
Allow the admin player to freely move around no matter the value of /run
Additional context
I noticed that there was a packet being sent when this happens called "Security" with an ID field to follow up with it. Like I mentioned above, I'm fairly certain this is some sort of anti-hack feature which would make sense why a Security packet is sent when this happens.
Describe the bug Essentially when you do /run, any value that is over 4 (the normal player speed), the players screen will freeze for a few seconds. I'm assuming this is an anti-hack feature but I believe it should be bypassed for admins/people in debug mode.
To Reproduce Steps to reproduce the behavior:
Expected behavior Allow the admin player to freely move around no matter the value of /run
Screenshots https://streamable.com/y2bieg (clipped ended pre-maturely but you can still witness the bug)
Additional context I noticed that there was a packet being sent when this happens called "Security" with an ID field to follow up with it. Like I mentioned above, I'm fairly certain this is some sort of anti-hack feature which would make sense why a Security packet is sent when this happens.