Open QuentinGruber opened 2 months ago
it's just an issue with itemIds so we have to pick if we create multiple items or single ones with counts but not a mix of these 2 solutions
boring and not much of a deal but i leave it open if someone is motivated
Idk if you have an idea @jasonmoonen it's a packet issue it always happen when an item has x1 count and is being used
Idk if you have an idea @jasonmoonen it's a packet issue it always happen when an item has x1 count and is being used
Ah, I think I might know why, I'll do some tests later
ok what happens is that if i have 3 cases when opening one it update the first one so it change the count of the first case item to count 2 so i have 2 + 1 +1 ( yeah that's a memo for me ) seems like the game bundle itemdef together itself so why would we even use the count property ?