QuentinGruber / h1z1-server

Library used to emulate h1z1 game servers
https://h1emu.com
GNU General Public License v3.0
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Case opened could stay displayed in the inventory even tho you have none #2102

Open QuentinGruber opened 2 months ago

QuentinGruber commented 1 month ago

ok what happens is that if i have 3 cases when opening one it update the first one so it change the count of the first case item to count 2 so i have 2 + 1 +1 ( yeah that's a memo for me ) seems like the game bundle itemdef together itself so why would we even use the count property ?

QuentinGruber commented 1 month ago

it's just an issue with itemIds so we have to pick if we create multiple items or single ones with counts but not a mix of these 2 solutions

QuentinGruber commented 1 month ago

boring and not much of a deal but i leave it open if someone is motivated

QuentinGruber commented 1 day ago

Idk if you have an idea @jasonmoonen it's a packet issue it always happen when an item has x1 count and is being used

jasonmoonen commented 1 day ago

Idk if you have an idea @jasonmoonen it's a packet issue it always happen when an item has x1 count and is being used

Ah, I think I might know why, I'll do some tests later