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QuentinGruber
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h1z1-server
Library used to emulate h1z1 game servers
https://h1emu.com
GNU General Public License v3.0
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release/0.40.3
#2240
Closed
QuentinGruber
closed
5 days ago
QuentinGruber
commented
5 days ago
save the whole world when you disconnect in solo
actually await for client deletion
Updated IGP packets
Updated ClientFinishedLoading structure
Updated remaining IGP packet structures
Updated SpiceWebAuthUrl packet structure
Updated WalletBalanceUpdate struct
added combined updateItem method
prettier
Update loginReply structure and data
Renamed some fields on loginReply
Updated IGP structures
Update inGamePurchase.ts
'publish-a-next-version'
revert char render distance to 400
'publish-a-next-version'
'publish-a-next-version'
updated hashse
fix merge issue
Started moving explosive logic to separate OnExplosiveHit methods; Start using grid system for iterating through explosive damagable objects
ConstructionChildEntities now use grid search for explosive damage
add construction doors to grid search
lootableconstruction
constructionparententity
cleanup / extra comments
use OnExplosiveHit methods for characters and vehicles; more cleanup
tests
removed deprecated construction code
rename kickTimer
publish-a-next-version
Fixed effect for Infernal shotgun
Update item stack correctly for account items
POC Grinder
afk sys
420 :)
just in case of so avcio doesn't beat me up
rm log
publish-a-next-version
Update CommerceSessionResponse struct
Implemented grinder
i'm ashamed
publish-a-next-version
Updated hood command
rm crap afk stuff
more crap
'publish-a-next-version'
This should fix the issue with grinder
Always send a response for grinder
Added igp dev command
Temporary disable ginder
Fixed sniper
crates drop rework
set crate spawn chance with taskProp to 10%
commented out entity type import
fixed tests
comment out import
fix a case sensitive issue
prettier
some renames and less destructuring
publish-a-next-version
useCharReleasedFromPacket
check if npc still exist before despaning it with delay
publish-a-next-version
fixed undefined npc crash
checkArmor, checkHelmet, and damageItem use character as an arg instead of client so they are compatible with npcs
checkArmor now includes armors using the 'badass' model
removed redundant if statement in checkArmor
adjusted shotgun damage and kevlar damage reduction
kevlar/shotgun adjustments
revert number changes
fixed headshotsOnly ruleset headshot hit detection
split special weapon effects into separate function
better function naming
actually good damage values
prettier; better naming and made some variables for previously hard-coded numbers
slightly reduced shotgun headshot damage at range
prettier
added chance to drop crate after searching any prop; lowered task props and treasure chest drop rate
comment.
move back charReleased to position
admin collection sample
publish-a-next-version
publish-a-next-version
publish-a-next-version
0.40.3