I needed to send colored system messages for the game I'm working on, but in order to do this you have to hook into TextChatService.OnIncomingMessage, which can only have one implementation on the client per game. I added the method ChatProviderServiceClient:SendSystemMessage(channel, message, color) to solve this.
📦 Published PR as canary version: Canary Versions
:sparkles: Test out this PR locally via:
```bash
npm install @quenty/chatproviderservice@9.19.0-canary.520.49fdd74.0
# or
yarn add @quenty/chatproviderservice@9.19.0-canary.520.49fdd74.0
```
I needed to send colored system messages for the game I'm working on, but in order to do this you have to hook into
TextChatService.OnIncomingMessage
, which can only have one implementation on the client per game. I added the methodChatProviderServiceClient:SendSystemMessage(channel, message, color)
to solve this.📦 Published PR as canary version:
Canary Versions
:sparkles: Test out this PR locally via: ```bash npm install @quenty/chatproviderservice@9.19.0-canary.520.49fdd74.0 # or yarn add @quenty/chatproviderservice@9.19.0-canary.520.49fdd74.0 ```