I currently use MCAS to render a map of my explored chunks, which basically looks like a satellite view. I'd love to be able to see where my trails of torches are on that map. I can imagine two ways of doing this, but I am not sure which would be better:
Blend the map pixels with local light level. Pro: every torch I place would affect more than one pixel, which I think would look better on a large map to show paths I have travelled. Con: lava and other naturally occurring light sources would also affect it
Indicate torches on the map. Pro: really only shows torches (some of which might be part of structure generation, but I can live with that). Con: I think less appealing appearance on the map
I currently use MCAS to render a map of my explored chunks, which basically looks like a satellite view. I'd love to be able to see where my trails of torches are on that map. I can imagine two ways of doing this, but I am not sure which would be better: