How hard would it be to, using mca selector, merge 2 worlds together, overlapping their chunks, so to import chunks from world B into world A but if a chunk exists at the same position in both worlds, print to console that there is a merge conflict that I could manually resolve?
How hard would it be to, using mca selector, merge 2 worlds together, overlapping their chunks, so to import chunks from world B into world A but if a chunk exists at the same position in both worlds, print to console that there is a merge conflict that I could manually resolve?