Closed OstapOmega closed 1 year ago
Gamma is already fixed in dev builds, Just wait for them to finish 3.1.
(I think)
Actually, we aren't using an sRGB texture, this is a bug in Oculus where non-sRGB textures are washed out by a gamma factor of 2.2. This IS fixed in dev builds by changing gamma in the config, closing.
(This also happens for sRGB textures as well on GL4ES, its sRGB handling is weird.)
I know you guys switched the color range to sRGB for performance. But almost all people hate the high gamma caused by this. I think it would be much better if there was a option just to switch between the normal color range and sRGB. And i think its not so hard to do that