QuestCraftPlusPlus / QuestCraft

QuestCraft - A port of Minecraft: Java Edition to the Meta Quest Platform. With the power of Pojlib.
https://discord.gg/questcraft
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[PORT] Make a port of QuestCraft for Pico headsets target platforms #448

Open Skalke opened 1 year ago

Skalke commented 1 year ago

Your currect version of QuestCraft is installing on Pico 3 Neo and Pico 4 headsets with PicoOS 5.x.x firmware version, but don't run correctly. It's going because, i think, u are using UnitySDK for Meta Quest target platform. Pico's dev site have a UnitySDK for Pico headsets. Can you make a branch or another project for porting this on Pico? I keep in mind what that could may be a troubling, but can u give me official team answer? Thx

Novampr commented 1 year ago

533DEA3B-F339-4FC9-A385-25262A6261D8

Skalke commented 1 year ago

who is the fuck is that picocraft? i can't find them in google

OstapOmega commented 1 year ago

It's going because, i think, u are using UnitySDK for Meta Quest target platform. Pico's dev site have a UnitySDK for Pico headsets.

It just could be the name for minecraft on pico headsets, just like - "QuestCraft", but it could be "PicoCraft"

Skalke commented 1 year ago

i don't care what naming will be used, i just asking the team, can they port questcraft on Pico headsets. if they will answer "no". why no?

Flopgop commented 1 year ago

i don't care what naming will be used, i just asking the team, can they port questcraft on Pico headsets. if they will answer "no". why no?

No it won't be developed, because no one on the team has a Pico headset and they (Pico) haven't requested it.

OstapOmega commented 1 year ago

i don't care what naming will be used, i just asking the team, can they port questcraft on Pico headsets. if they will answer "no". why no?

No it won't be developed, because no one on the team has a Pico headset and they (Pico) haven't requested it.

About pico requesting minecraft on their headsets, why should they contact QCXR if they would like to have PicoCraft? I mean, You can just make a unofficial port of minecraft and put it on pico headsets, just like QuestCraft does on OQ. On pico you can also install apk files and stuffs, so developing minecraft on pico should be not that hard, you just need to have some testers.

thejudge156 commented 1 year ago

@CADIndie This is a you question.

Lord-THX commented 1 year ago

Or at least they could just release the source to let Pico user try to port it themselves

KendrickLamar2003 commented 1 year ago

Or at least they could just release the source to let Pico user try to port it themselves

They already did, when 3.0 came out. Pojlib and Vivecraft

Lord-THX commented 1 year ago

Or at least they could just release the source to let Pico user try to port it themselves

They already did, when 3.0 came out. Pojlib and Vivecraft

Thanks I will try again

CADIndie commented 1 year ago

i don't care what naming will be used, i just asking the team, can they port questcraft on Pico headsets. if they will answer "no". why no?

No it won't be developed, because no one on the team has a Pico headset and they (Pico) haven't requested it.

About pico requesting minecraft on their headsets, why should they contact QCXR if they would like to have PicoCraft? I mean, You can just make a unofficial port of minecraft and put it on pico headsets, just like QuestCraft does on OQ. On pico you can also install apk files and stuffs, so developing minecraft on pico should be not that hard, you just need to have some testers.

We do not have the development hardware nor the un-budgeted time at the moment to do it unofficially. Like we said, we will happily do a port if Pico would like to get in contact with us about it but for now it is not on our to-do list.

CADIndie commented 8 months ago

Reopening as QuestCraft will be getting a Pico port in the near future as we have the hardware now.

Natsu-24520 commented 8 months ago

it’s very cool, just like that, do you have a release date?

alex89912 commented 8 months ago

If I'm not mistaken, correct me if I'm wrong, you could use OpenXR to make it work on other headsets, right? I'm not asking for other ports because I already own a Pico tbh

Edit: Is there a way to know the battery life of the headset on a full charge right now?

Cartrigger commented 7 months ago

If I'm not mistaken, correct me if I'm wrong, you could use OpenXR to make it work on other headsets, right? I'm not asking for other ports because I already own a Pico tbh

Edit: Is there a way to know the battery life of the headset on a full charge right now?

That is not the main problem, OXR is easy, rendering is hard We use Quest specific ways of showing the image and creating it, and will need work for it.

Natsu-24520 commented 7 months ago

Hello, do you have an approximate release date please as I won't have internet in a short time, thank you very much

KendrickLamar2003 commented 7 months ago

Unfortunately, we don't have an estimated date.

Natsu-24520 commented 7 months ago

Ho ok, dont worry, thanks you

Chinaboyzz commented 5 months ago

好的,别担心,谢谢

So when can we provide the software for this project?

alex89912 commented 4 months ago

No update? Kinda sad, but honsetly, the devs have Meta's software in their hands, making them just angry.

GeraYoumans commented 3 months ago

Update. In the 5.0 version of questcraft they sayed that pico version will be later this year.

starnov00 commented 1 month ago

do you already have a rough idea of how many percent the port is completed on (pico)?

GeraYoumans commented 1 month ago

Sry but no. On discord server there is no announcements about developing. (

Johyojo commented 2 weeks ago

https://github.com/user-attachments/assets/4ce18461-246f-4d84-9a78-7e9a87a22016

I tried to install the newest QC version on my Pico, and unlike the older ones, it installed and started. The problem was that it started as a flat-screen app and just showed a few blocks. But this is definitely a progress.

Lord-THX commented 2 weeks ago

Unfortunately the current version of questcraft don't work on pico the pico version will be released later