Closed Rushang007 closed 2 years ago
Hello @Rushang007
Thank you for contacting QuickBlox support.
Could you provide me with the detailed logs (which cover all the described behavior) and code snippet. What IOS SDK version do you use?
Looking forward to your reply.
@QB-vladyslav-vyshniak Thanks For Reply
@Rushang007
Please, provide me with the detailed logs - only then the developers will start the investigation process. Also, I need the detailed steps to reproduce the reported behavior (step by step description).
Looking forward to your reply.
Hi @QB-vladyslav-vyshniak. Actually, the thing is I haven't coded yet. What I want is to know how I execute this functionality which I mentioned earlier. There is nothing related to auto-reject the session when it's already active in another device. The same scenario is available in Javascript but not for the iOS SDK. Please find the attachment
.
Hello @Rushang007
Is the asked question still relevant for you or could be "Closed"?
@QB-vladyslav-vyshniak Still not happening please help
Hello @Rushang007 ,
This is Nikolay from QuickBlox support.
Please let me know if the issue is still relevant.
Please check our documentation: https://docs.quickblox.com/docs/ios-video-calling
Also, please update the SDK to the latest version: https://github.com/QuickBlox/quickblox-ios-sdk/releases/tag/2.17.10
Additionally, please check our new sample: https://github.com/QuickBlox/quickblox-ios-sdk/tree/master/sample-videochat-webrtc-swift
@Rushang007 The issue is being closed as outdated.
If it is still relevant, feel free to open a new issue.
Currently, I'm doing a one calling project and I'm facing an issue in one scenario :
Scenario : Let's say I have logged-in an App from two different Mobile devices. Just consider the App is Skype for a while. Now, whenever I receive a call, then both the devices rang (which is obvious). But, when I accept a call from one device, then the other keeps on ringing. So, can you help me with how I can stop the ring of the other device as soon as I answered or accept the call from one device ?
Swift
Audio&VideoCall