Closed GoogleCodeExporter closed 9 years ago
are there any logs from either simiangrid or opensim ? can you provide the
object or create one that causes a safe reproduction of this issue?
Original comment by jonaf...@gmail.com
on 12 Oct 2010 at 1:19
The object that failed was a 41-prim, fully linked Log Cabin I made. To try to
present you with a smaller object to test with, I went to the original grid,
rezzed two cubes, linked them, exported them, imported them ... and it all
worked.
I'm wondering now if the cabin failed because there were missing textures. I'll
try recreating that with my next attempt and will report back.
Original comment by sterick...@gmail.com
on 12 Oct 2010 at 7:30
Well, I think Imprudence's latest experimental, for the Mac anyway, is having
texture issues. So I switched to their recently released 1.3.0 version.
This time around, I textured the two linked prims with the 10 textures my log
cabin uses and exported it. I noted that this time (unlike when I exported the
cabin) it did save the textures to my computer, along with the xml describing
the two-prim linkset.
I then tried to import it into my SimianGrid. It nearly instantly created the
two prims and textured them with (as near as I can tell, because what followed
happened fast) the 10 textures. I had just enough time to note that the build
dialog looked fine - all the proper info on the general tab, when one of the
prims simply went poof and disappeared. At the same moment, the build dialog
went empty and the fields greyed out and now the remaining prim acts just like
the imported cabin does.
Nothing was logged anywhere, that I can find.
Original comment by sterick...@gmail.com
on 12 Oct 2010 at 8:35
Ok, the prim that went poof still registered as being in the sim according to
about land. I did a 'show' and discovered it up in the air in a neighboring
sim! It too, acts the same way when put in edit mode. I just 'took' it and I
note that it's linked prim in the original sim went away, so I assume both are
in my inventory now. They are. I can manage to have both prims rez in the same
sim if I rez them in the sw corner of the sim. The one goes on the ground where
I rez it. The other is far north and east and quite a bit up in the air.
Neither is editable and has empty, greyed-out build dialog tabs. I can't unlink
them either. I'll try importing the object again, in another sim and see if I
can repeat this.
Original comment by sterick...@gmail.com
on 12 Oct 2010 at 8:59
My second attempt at importing this object worked just fine. Well, it seemed
to. I logged out, cleared my cache, logged back in and both cubes are white -
none of the textures it should have are applied.
Original comment by sterick...@gmail.com
on 12 Oct 2010 at 9:06
According to the Imprudence folks, the reason they are white is that the
textures never got to the asset database. Then we wondered if the prims had
even gotten there. I got the uuid of one of the two and looked and sure enough,
it is not in the AssetData table, assuming that ID in the table = the UUID of
the asset.
Original comment by sterick...@gmail.com
on 12 Oct 2010 at 9:28
Moved to http://jira.openmv.org/browse/SIM-25 with a reminder that we need
something to reproduce this with.
Original comment by jonaf...@gmail.com
on 17 Oct 2010 at 7:24
Original issue reported on code.google.com by
sterick...@gmail.com
on 12 Oct 2010 at 12:54