This PR adds two additional functions to the world:
systemOrNull
contains for a system class
They make sense with the change of #145 and also I needed them for a special feature in my game as well where I want to bypass certain game events if a specific system is not part of the world.
Also, I split world configuration and world stuff into two separate files now since that got too big and annoying to navigate in the single file.
This PR adds two additional functions to the world:
systemOrNull
contains
for a system classThey make sense with the change of #145 and also I needed them for a special feature in my game as well where I want to bypass certain game events if a specific system is not part of the world.
Also, I split world configuration and world stuff into two separate files now since that got too big and annoying to navigate in the single file.
@RefuX: this might be useful for you as well.