knocking out some unmapped entity-related classes. never mind. this became a 100% of entity AI
refactors:
run -> create: these methods create a TaskControl, not run a task
ArmadilloWhatever -> MobSensor: the mojang name is MobSensor, which indicates that it will in the future be used for things other than armadillos. it's also possible for modders to use this to sense any entity. best to rename now!
knocking out some unmapped entity-related classes. never mind. this became a 100% of entity AIrefactors:
run
->create
: these methods create a TaskControl, not run a taskArmadilloWhatever
->MobSensor
: the mojang name isMobSensor
, which indicates that it will in the future be used for things other than armadillos. it's also possible for modders to use this to sense any entity. best to rename now!