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QuintessentialChicken
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WallGame
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Changes From Onsite Patchwork
#66
karlzakhary
closed
3 months ago
0
New Gameover Scene
#65
SaitenHazard
closed
4 months ago
0
fixed merged issues, 63-62
#64
SaitenHazard
closed
4 months ago
0
Towsif2
#63
SaitenHazard
closed
4 months ago
0
Reworked how scenes Interplay. Fixed Ragdoll problems. Added MainMenu. Added Rating system, not yet functional
#62
BisschenHeller
closed
4 months ago
0
Rating System Updates and Bug Fixes (end game: end points for proper …
#61
SaitenHazard
closed
4 months ago
1
Mergin upgrades into my branch where everything else works
#60
BisschenHeller
closed
4 months ago
0
Upgrades Alpha - Not Tested
#59
QuintessentialChicken
closed
4 months ago
0
Added Main Menu Scene and Ragdoll Physics
#58
BisschenHeller
closed
4 months ago
0
fixed flaoting text for resource gathering
#57
SaitenHazard
closed
4 months ago
0
Set up Audio
#56
QuintessentialChicken
opened
4 months ago
0
Dynamic Scene Changes, Day/Night Scene and fixed tutorial
#55
BisschenHeller
closed
4 months ago
0
Towsif2
#54
SaitenHazard
closed
4 months ago
0
Added cool Lighting and environmental stuff
#53
BisschenHeller
closed
4 months ago
0
Added new Character Animations + IK to Wallther
#52
BisschenHeller
closed
4 months ago
0
Enemy variety
#51
BisschenHeller
closed
4 months ago
0
Fixed interaction
#50
QuintessentialChicken
closed
4 months ago
0
Highlight Interactables
#49
QuintessentialChicken
opened
4 months ago
0
Repair Animation
#48
QuintessentialChicken
closed
4 months ago
0
Fix Wallthers animations
#47
QuintessentialChicken
closed
4 months ago
0
Menu
#46
QuintessentialChicken
opened
4 months ago
0
Make lose condition more dramatic
#45
QuintessentialChicken
opened
4 months ago
0
Fix Interaction
#44
QuintessentialChicken
closed
4 months ago
0
Fix scaffolding colliders
#43
QuintessentialChicken
closed
4 months ago
0
Upgrade System
#42
QuintessentialChicken
opened
4 months ago
0
Day and Night cycle
#41
QuintessentialChicken
opened
4 months ago
1
Lose condition based on wall health
#40
QuintessentialChicken
closed
4 months ago
0
Merge Lose condition in testing version
#39
QuintessentialChicken
closed
5 months ago
0
Updated Scene
#38
BisschenHeller
closed
5 months ago
0
Added and changed some stuff
#37
BisschenHeller
closed
5 months ago
0
Friendly soldiers not despawning
#36
QuintessentialChicken
closed
4 months ago
0
Walther can always repair
#35
QuintessentialChicken
closed
4 months ago
0
Added Final Wall pieces that look nicer. Added a flag to every tenth …
#34
BisschenHeller
closed
5 months ago
0
Towsif2 "Floating Text System"
#33
SaitenHazard
closed
4 months ago
0
Added Upgrade Models and Scriptable Objects. No Functionality yet.
#32
BisschenHeller
closed
5 months ago
0
Add Enemy Variety
#31
QuintessentialChicken
opened
5 months ago
0
Enemies carrying flags
#30
QuintessentialChicken
closed
4 months ago
0
Score System
#29
QuintessentialChicken
opened
5 months ago
0
Balancing
#28
QuintessentialChicken
opened
5 months ago
0
Minor Changes
#27
QuintessentialChicken
closed
5 months ago
0
Merging master into Tutorial 49 inutes before presentation
#26
BisschenHeller
closed
5 months ago
0
Hallo Welt, wir haben ein game (Fast) (Eine Alpha)
#25
SaitenHazard
closed
5 months ago
0
Added nice Shed, Masonry, Cobblestone, Edited Wall Prefab
#24
BisschenHeller
closed
5 months ago
0
Towsif2
#23
SaitenHazard
closed
5 months ago
0
Finished diegetic inventory
#22
QuintessentialChicken
closed
5 months ago
0
Implemented lose conditions
#21
QuintessentialChicken
closed
5 months ago
0
shadergraph and material for blending textures of different scaffoldi…
#20
karlzakhary
closed
5 months ago
0
Army controller rework
#19
BisschenHeller
closed
5 months ago
0
Input no longer evokes Events from events
#18
QuintessentialChicken
closed
5 months ago
0
Major asset clean up
#17
QuintessentialChicken
closed
5 months ago
0
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