Quistar-LAB / TreeAnarchy

Tree Anarchy. This is a rewrite of the original Unlimited Trees mod in order for tree snapping to function
MIT License
3 stars 1 forks source link

Tree anarchy options a bit confusing #17

Open originalfoo opened 2 years ago

originalfoo commented 2 years ago

These options specifically:

image

The main Tree Anarchy option is about being able to place trees anywhere, then immediately below there's options for hiding/deleting trees... which is the opposite of the purpose of tree anarchy?

Would these options be better expressed as a drop-down, something like:

Trees under buildings/networks should: [drop down menu]

And the menu items would be:

I'm assuming here that user want's consistent effect if they are using anarchy - eg. they want same thing for all trees.

Quistar-LAB commented 2 years ago

That's an option to keep trees hidden on load, which is different than "Hide tree" Delete tree" when overlap occurs

originalfoo commented 2 years ago

Imagine you were on a shopping site buying coffee and the web form looked like:

(o) I'd like some coffee please
    ( ) Don't send me any coffee, but only if I selected the option above
    When I order coffee: [ Don't send it to me | Throw it in the bin ]

Like, is there a case where you want tree anarchy on (to show trees even if they are under networks/buildings) but at the same time have that option not take effect (ie. hide/delete trees if they are under networks/buildings)?

image

Quistar-LAB commented 2 years ago

I need to rephrase that description. This option exists if you have Prop Anarchy installed too. There's a slight chance (race condition) that if you selected hide tree on load, props will also be hidden too, and obviously you would not want this with props since a lot of detailers (myself included) would hate my props to become hidden when I've spent 8 hours placing them on a road or building