Closed QuitarHero closed 2 years ago
I haven't touched this issue for months now because I'm not happy with any implementation I'd do with it. But I just now thought of a way to do it well, in addition to fixing markers; creating a behavior (when blish comes out w/ them, but can test w/ taco for now) that makes the markers dissapear (just for that instance) whenever you press "F" on them, so you can go from 1 -> 2 -> 3, press "F", and you have less clutter, eventually leading to 0 clutter.
In Solid Ocean, I simply gave the markers a blanket
rotate-x="180"
, decreased theirypos
by1.5
, and left it at that. Some markers look terrible and I need to spend time with the fractal to make it look better.