I've added initial dungeon support, beginning with Ascalonian Catacombs, which includes...
Teleport spots in a couple areas to make runs more smooth; they support elementalist, guardian, mesmer, necromancer, and thief.
Portal spots in p1 so one person can run through the graveling tunnels while the rest of the group collects the scepter #2 parts.
A marker to make sure people kill the gravelings at the top of the stairs in P1 @ scepter #2 (so npc doesn't "bug" out).
Slaying stuff for all relevant sections of the dungeon.
A timer for P3's graveling spawns; markers will be supported when Blish supports a Route equivalent. This timer is optional, and is meant to be run over when the "event" begins.
I've added initial dungeon support, beginning with Ascalonian Catacombs, which includes...
Route
equivalent. This timer is optional, and is meant to be run over when the "event" begins.