In Cliffside, there is a skip after you break both arm seals that ports you right to the boss. The important marker - where to exactly stand - is there, but where to port up - while there - is poorly implemented.
I'm waiting for Blish HUD to implement culling for the rotate attribute so markers can be seen on both sides.
In Cliffside, there is a skip after you break both arm seals that ports you right to the boss. The important marker - where to exactly stand - is there, but where to port up - while there - is poorly implemented.
I'm waiting for Blish HUD to implement
culling
for therotate
attribute so markers can be seen on both sides.