Closed WhirligigGirl closed 4 years ago
as evident by Derbin here, the cloudy normal texture is still in the game. This means this can be fixed by modders using the following config (which I am about to test)
@ScaledVersion
{
@Material
{
%normals = BUILTIN/cloud_normal
%bumpMapScale = 15,8
%bumpMapOffset = 0,0
}
}
Thanks for the pointers! I was indeed using just a generic normal map, which I bundled, for gas giants. This was due to me not knowing the path to the builtin cloud normals. Now I can finally fix that. I'll have a release that does so in a moment.
Fixed in release 17.
Gas giants in Whirligig World seem pale, as if they've got an extra layer of white in them. My guess is they're lacking the normal map which Jool used to use, which is why they had the lighting bug before, and the fix to that did not involve adding back the normal map. I verified this behavior in tracking station, map mode, and in-flight.
RTB-Build-15: Shol (at its dimmest--being nearby a double star its brightness fluctuates over time. At its brightest it's washed out and completely white.)
Old Kopernicus: Shol (medium brightness)
RTB-Build-15: Tyepolbynar
Old Kopernicus: Tyepolbynar
RTB-Build-15: Reander
Old Kopernicus: Reander
RTB-Build-15: Mandrake (top) and Rutherford
Old Kopernicus: Mandrake & Rutherford