Open RJVB09 opened 3 years ago
It should work just like the old one. I'll have to ask the commit provider, as we accepted the particle code from an outside source. Stand by and I'll get back to you.
And yes, it's fine to ask that here. I just am slow to respond some days, lol.
mesh
is now emitMesh
, min
and maxEmission
are integers, shadowCast
and shadowEffect
are new and required booleans (whether the particles should cast/affect shadows, respectively).
mesh
is nowemitMesh
,min
andmaxEmission
are integers,shadowCast
andshadowEffect
are new and required booleans (whether the particles should cast/affect shadows, respectively).
Thanks for that. I assume the wiki is woefully out of date on this. Do you have edit rights to it? It confuses me frankly, but I can get you them.
I just edited it on the beta branch and I'm awaiting DeltaDizzy's approval before making a PR to the official repo.
Thanks guys
You have reopened this issue, do you need something more than what was provided above?
Whoops sorry, forgot to post it cuz i had to go :p
I have tried what was said above but i couldn't get it to work. I could see the Particle "node" in Kittopia however when i clicked on it there was nothing except a + which i couldn't press.
pinging @democat3457 for help.
hmm
hmm
found anything?
All I can think of is whether the target is a valid body, but beyond that, I can't think of anything.
Sorry we can't be of more help, I am wholly unfamiliar with this section of the code but I'll leave this open as a reminder to document and get familiar with it. @democat3457, would the particle changes you committed have any effect on this at all? Because they just got added in the latest bleeding edge. Maybe try that?
Possibly, but I'm not sure if there's something else going on here. The particle changes really only affected lifetimeColors, which I doubt has an impact on the particles.
I don't know if its ok to ask here but it seems like the old particle node doesn't work. So i'd like to know what changed or if its even possible to add them. `Particles { Value { target = Sun texture = Fruits/PluginData/Tomato_particle.dds
}`