Closed 89Mods closed 3 years ago
It's a linux/mac specifc issue. We currently have an OpenGL issue with the ring shader.
blackrack is working on it. Appologies is all I can offer, in the meantime... or tell you to use dxvk, but you lose a lot of CPU performance doing that. :/
This should be fixed in the latest releases. Please advise.
I appears to be working fine now, thank you!
How to reproduce: Add a 'Rings' node to a celestial body with at least one 'Ring' sub-node and set 'useNewShader = True' inside it. Simplest example of this would be Sarnus from OPM.
Expected behaviour: A correctly shaded ring appears around the celestial body.
Observed behaviour: The ring appears, but is coloured solid purple with no shading applied to it.
Notes: This happened to me in KSP 1.10.1 using the latest release at the time (Release 58). Running a RX470 and Linux Mint 20, so this most likely either a AMD issue or a Linux issue.