Hi, I am trying to use the BK career function for mercenary levy/professional to create units with specific equipment, for example using only the Hellenic equipment (from the ancient civilizations mod) and creating a hoplite unit. I have two questions related to this.
1) What determines the selection of equipment and how can I edit this to show what I want to use? What files for example do I need to look at. Because it seems to be a random selection of gear. I am fairly confident in editing .xml files. For example, I have edited the stats of certain pieces for compatibility with other RBM equipment. I have also tried editing the culture to see whether the selection changes.
2) Where can I edit the stats for the mercenary levy units? As in, what files.
I am really liking the mod so far, especially this function. This is for personal use by the way.
Thank you for looking at my question and if I need to elaborate more on this issue, you can also contact me on discord. I am in the BK discord under the same name as here.
Hi, I am trying to use the BK career function for mercenary levy/professional to create units with specific equipment, for example using only the Hellenic equipment (from the ancient civilizations mod) and creating a hoplite unit. I have two questions related to this.
1) What determines the selection of equipment and how can I edit this to show what I want to use? What files for example do I need to look at. Because it seems to be a random selection of gear. I am fairly confident in editing .xml files. For example, I have edited the stats of certain pieces for compatibility with other RBM equipment. I have also tried editing the culture to see whether the selection changes.
2) Where can I edit the stats for the mercenary levy units? As in, what files.
I am really liking the mod so far, especially this function. This is for personal use by the way.
Thank you for looking at my question and if I need to elaborate more on this issue, you can also contact me on discord. I am in the BK discord under the same name as here.