After playing a while got few *suggestions/issues*:
-I got problems with ATC - ATC related mods, since BK adjusts noble in settlements, seems that both dont get along very well. Most villages have only 2 types of recruits instead of all that are suppoused to be.
-Religion: would be nice if we had more info in the wiki, as what we can do, npc involved and so on so forth.
-Lifestyle: They are nice but way to slow for me. Would be nice if we could adjust in MC percentages or how much is gained. Also if its possible for an npc or player to use lifestyles of other cultures.
-Villages: could be posible to have a Townhall or some building with scene that the lord of uses when is around, I have seen some nobles spend a lot of time in their villages. And expand village system further so it behaves more like a town: Able to "get inside it", rest inside it, even build walls at the cost of having less revenue, having taverns and so on.
Hi, im loving the mod thank you :)
After playing a while got few *suggestions/issues*:
-I got problems with ATC - ATC related mods, since BK adjusts noble in settlements, seems that both dont get along very well. Most villages have only 2 types of recruits instead of all that are suppoused to be.
-Religion: would be nice if we had more info in the wiki, as what we can do, npc involved and so on so forth.
-Lifestyle: They are nice but way to slow for me. Would be nice if we could adjust in MC percentages or how much is gained. Also if its possible for an npc or player to use lifestyles of other cultures.
-Villages: could be posible to have a Townhall or some building with scene that the lord of uses when is around, I have seen some nobles spend a lot of time in their villages. And expand village system further so it behaves more like a town: Able to "get inside it", rest inside it, even build walls at the cost of having less revenue, having taverns and so on.
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