Open ASpoonPlaysGames opened 2 years ago
I assume you mean
Give clients the ability to auto download known safe mods or non-script mods when joining a server that requires it
?
In which case, this is planned via integration with r2modman though there's no known timeline yet. We first need proper support for Northstar from the r2modman side.
LATE EDIT: r2modman sucks so we're doing it in Northstar directly :>
We first need proper support for Northstar from the r2modman side.
How is this issue linked with r2modman? Client can already tell which mods a server requires to be able to join, and we already have a unified platform for all mods (Thunderstore); all we'd need is a way to validate mods as "safe" before they're available for download.
(am I missing something? 😄)
From what I know, Northstar would tell r2modman to actually download the mods. Or at least that was my impression, I'm not involved at all with that part of the project ^^"
Oh, so mods downloading would be handled by r2modman? I only thought of it as a mod manager (just like Viper), which mod downloading feature would be temporary, while game client cannot do the job by itself (yet) :)
I only thought of it as a mod manager
That part it does for sure.
As I said I'm not sure about the auto-download when joining a server that requires a mod. To my knowledge it would also be done through r2modman as said before.
Either way, auto-downloading safe mods required by a server upon joining is planned one way or another :P
🥲
@BigSpice if you have some comments about this feature, please put them in here: https://github.com/R2Northstar/NorthstarMasterServer/pull/87 😃
Ty 👍🏿 @Alystrasz
Wtf, it doesent show up on desktop
Nah, I had to open the URL directly, don't know why
Currently making a mod required on client basically dooms it to never have a playerbase, this would allow for more complicated mods that do not require the client to have the mod before joining. Eg. models, maps, textures, etc.