Closed F1F7Y closed 1 year ago
Just to note: whilst spewlog_enable
being set to 0 does prevent this issue, we should probably look into stopping the velocities getting that high in some way?
Just to note: whilst
spewlog_enable
being set to 0 does prevent this issue, we should probably look into stopping the velocities getting that high in some way?
I checked vanilla and we have sv_maxvelocity
set to the same value ( unsurprisingly ). There's also the campaign mission where tone rockets can crash the game due to something similar so im unsure what the root cause of this is
Server spew print in loghooxs.cpp #210 spams the console with
Got a velocity too high on -Z axis. (12105.358398) > sv_maxvelocity (12100.000000). Clamping velocity.
slowing down servers.