Open GeckoEidechse opened 2 years ago
I think the first checkpoint already got addressed here: https://github.com/R2Northstar/NorthstarMods/pull/72
- On the scoreboard, instead of deaths, maybe display cumulative players respawned when hacking a panel
Totally agree, would make a lot of sense to see it.
Added a few more points from today's session.
Players seem to be spawned at the position of the hacker, not the panel (needs confirmation)
should be fixed as of https://github.com/R2Northstar/NorthstarMods/commit/050e707f4762b976791c0934b88779e038f70ade
Fastball has no half time yet
should be fixed as of https://github.com/R2Northstar/NorthstarMods/commit/3e98aad76ce9f69eba30770e71518a715991e820
050e707f4762b976791c0934b88779e038f70ade has been reverted due to causing regressions (#169 #170).
Added another bug to the list: The last player dying on a loosing team no longer receives a death either. Likely caused by the same commit that fixed surviving players always receiving a death at end of round.
Hey just wanted to add another bug here, very inconsistently players will respawn with their view in the floor. Other players can see them fine, but these players cannot wallrun or do any movement beyond sprinting (may need additional confirmation). Additionally, you can shoot your gun, but the bullets come out of where your eyes are and not your actual view. Attached is a video of this happening twice.
https://github.com/R2Northstar/NorthstarMods/assets/23128094/cb441bcf-df4a-4977-b6ce-d08006a9babb
Thanks for the report <3
What's interesting is that usually this would happen when the player hacking the panel dies at the time players are respawned. However this is clearly not the case in the first clip so really curious what's causing it then ^^"
cc @Zanieon for https://github.com/R2Northstar/NorthstarMods/issues/132#issuecomment-1951443648 cause you're an absolute wizard when it comes to this sorta stuff ^^
cc @Zanieon for #132 (comment) cause you're an absolute wizard when it comes to this sorta stuff ^^
Judging by the video i can already foresee this problem being related to respawning code not setting up player settings properly and keeping them with spectator settings instead.
I have been doing some refactors of modular core gameplay scripts in my repos and i can take a look into this at some point, granted... if i didn't already fix it with said refactor lmao.
Took a quick look into Fastball code and i wanna die inside, i pretty much know exactly what causes the bug of respawning as a ground camera
Based on playing a few Fastball matches in a competitive setting, here's a few things we noticed:
Bugs:
Difficult to reproduce (= push back to later):
v1.4.0
but known older than 686b3f80cd2644c56e4025080b5be8b1e8fe5d7a. I sadly cannot give the exact commit as downloaded the source as zip, so no.git
folder to check :cSuggestions
Minor / possibly competitive setting only:
(This addresses many points that are all for one specific mode, hence condensing it into one issue instead of multiple separate)