Open GeckoEidechse opened 1 year ago
Respawning in Titan causes spawning in South base, when own base is North side
this only happens on boomtown( mp_grave ) right? I think respawn reversed it's spawnpoints, i'll do a quick fix
Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester.
I think it's good to have a draft on balancing maps, we can add props to the map like fd maps
Respawning in Titan causes spawning in South base, when own base is North side
this only happens on boomtown( mp_grave ) right? I think respawn reversed it's spawnpoints, i'll do a quick fix
Yes, I only observed it on Boomtown so far. Added an edit to the initial issue now ^^
Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester.
I think it's good to have a draft on balancing maps, we can add props to the map like fd maps
I feel like a better longterm solution would be to change the zones themselves to be smaller and closer to the harvester. I think @F1F7Y was working on reversing the format in order to also add FW to other maps. Not sure what the current state of this is ^^
Respawning in Titan causes spawning in South base, when own base is North side (EDIT: Only observed on Boomtown)
We could modify the spawns in the .ents
Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester.
I can move the zone it self, but cant easily modify the minimap. This may also require .bsp editing which isnt fun. ( Tbh r5r and tfor have this easier as they have total control over which assets they ship which enables them to edit stuff like this easier )
This may also require .bsp editing which isnt fun. ( Tbh r5r and tfor have this easier as they have total control over which assets they ship which enables them to edit stuff like this easier )
I mean we can just ship the modified file, no? Or do you mean something else? ^^
I mean we can just ship the modified file, no? Or do you mean something else? ^^
Yeah. It's just that the download size will go up by a considerable amount.
Thinking about it editing the maps would require us to ship both the .bsp and edited .bsp_lump ( bsps are around ~300MB ). Ent files are exempt from this.
Ok yeah, I see now what the issue is.
Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester.
After seeing a player do the same thing on a different map I went through all the Frontier War maps for positions like these. Specifically, spots where you can damage the harvester without getting hit by any enemy turrets.
Forwardbase Kodai: east west
Homestead: north south (can shoot through this tree)
Boomtown: north
south
Eden: north
Didn't find anything on Eden south side or Complex. Most of these spots require specific positioning so only one titan at a time, but the Kodai east and Boomtown north spots can be used by two titans at once. I'm not really sure how to resolve these but I really love this game mode and it's extremely unfun when either team figures them out.
[x] Respawning in Titan causes spawning in South base, when own base is North side (EDIT: Only observed on Boomtown)
[ ] We should have a HUD battery indicator like in LTS or how this mod adds it https://northstar.thunderstore.io/package/pYt/FrontierWarBatteryIndicator/
[ ] Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester. https://github.com/R2Northstar/NorthstarMods/issues/573#issuecomment-1407256074
[ ] https://github.com/R2Northstar/Northstar/issues/421
[ ] ???