R2Northstar / NorthstarMods

Squirrel scripts used to recreate server-side gamelogic and add custom content to the game.
MIT License
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Various Frontier War bugs and papercuts #573

Open GeckoEidechse opened 1 year ago

GeckoEidechse commented 1 year ago
ghost commented 1 year ago

Respawning in Titan causes spawning in South base, when own base is North side this only happens on boomtown( mp_grave ) right? I think respawn reversed it's spawnpoints, i'll do a quick fix

ghost commented 1 year ago

Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester. I think it's good to have a draft on balancing maps, we can add props to the map like fd maps

GeckoEidechse commented 1 year ago

Respawning in Titan causes spawning in South base, when own base is North side

this only happens on boomtown( mp_grave ) right? I think respawn reversed it's spawnpoints, i'll do a quick fix

Yes, I only observed it on Boomtown so far. Added an edit to the initial issue now ^^

Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester.

I think it's good to have a draft on balancing maps, we can add props to the map like fd maps

I feel like a better longterm solution would be to change the zones themselves to be smaller and closer to the harvester. I think @F1F7Y was working on reversing the format in order to also add FW to other maps. Not sure what the current state of this is ^^

F1F7Y commented 1 year ago

Respawning in Titan causes spawning in South base, when own base is North side (EDIT: Only observed on Boomtown)

We could modify the spawns in the .ents

Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester.

I can move the zone it self, but cant easily modify the minimap. This may also require .bsp editing which isnt fun. ( Tbh r5r and tfor have this easier as they have total control over which assets they ship which enables them to edit stuff like this easier )

GeckoEidechse commented 1 year ago

This may also require .bsp editing which isnt fun. ( Tbh r5r and tfor have this easier as they have total control over which assets they ship which enables them to edit stuff like this easier )

I mean we can just ship the modified file, no? Or do you mean something else? ^^

F1F7Y commented 1 year ago

I mean we can just ship the modified file, no? Or do you mean something else? ^^

Yeah. It's just that the download size will go up by a considerable amount.

Thinking about it editing the maps would require us to ship both the .bsp and edited .bsp_lump ( bsps are around ~300MB ). Ent files are exempt from this.

GeckoEidechse commented 1 year ago

Ok yeah, I see now what the issue is.

Whodavooda commented 1 year ago

Zones (friendly and enemy) on Forward Base Kodai are terrible and allow shooting the harvester from further away without getting hit by enemy turrets close to the harvester.

After seeing a player do the same thing on a different map I went through all the Frontier War maps for positions like these. Specifically, spots where you can damage the harvester without getting hit by any enemy turrets.

Forwardbase Kodai: east kodai east west kodai west

Homestead: north homestead north south (can shoot through this tree) homestead south

Boomtown: north boom north boom north2

south boom south

Eden: north eden north

Didn't find anything on Eden south side or Complex. Most of these spots require specific positioning so only one titan at a time, but the Kodai east and Boomtown north spots can be used by two titans at once. I'm not really sure how to resolve these but I really love this game mode and it's extremely unfun when either team figures them out.