Open Gazyi opened 2 months ago
This adds a new modified vanilla file, right? ^^
This adds a new modified vanilla file, right? ^^
Yes.
Which VPK/path? Cause then I fixup the PR to add that file first and then layer change on top of it. That way it's easier to see what got changed and gets the PR merged faster :D
Which VPK/path? Cause then I fixup the PR to add that file first and then layer change on top of it. That way it's easier to see what got changed and gets the PR merged faster :D
englishclient_mp_common.bsp.pak000_dir.vpk/scripts/vscripts/weapons/sh_stim.gnut
@Gazyi could you provide instructions on how to test this PR?
(especially on the bc_super_stim
mod part)
@Alystrasz 1. Call in your titan
give mp_ability_heal bc_super_stim
in the consolebc_super_stim
is just a weapon mod for the stim, used for a TF1 burncard that just extends its lenght
I don't see any difference with and without this PR:
Looks like previous version only stops endless stim effects, should be fixed with new commit.
Check velocity with cl_showpos 1
.
Could you also give additional instructions to test the endless stim effect fix?
As Pilot, type script EndlessStimBegin( GetPlayerArray()[0], STIM_EFFECT_SEVERITY )
or script StimPlayer( GetPlayerArray()[0], USE_TIME_INFINITE )
in console.
Finally added the corresponding vanilla file and updated the PR accordingly o7
In current version, if pilot has active Stim ability when embarking Titan, it'll be "transfered" to Titan. That's mostly noticeable when Stim has increased duration. Tested with applied "bc_super_stim" mod. Notice Titan max velocity change after activating Stim:
https://github.com/user-attachments/assets/4564c568-9f30-41fa-af02-5e4eb647250d
PR also applies fix for endless stim not having visual effects and sound not looping. However, there's still a problem with sound - sometimes even TF|1 looping sound stops working. I can't find a cause of this, but I suspect there's a limit of active sounds on entity, because it stops playing after pilot received a lot of damage.