Open Igotclothesforchristmas opened 4 months ago
please :)
Test are not accepted, you should learn how to test it on the wiki: https://sandboxels.wiki.gg/wiki/Modding_tutorial
See the "Installing the game locally" section
Test are not accepted, you should learn how to test it on the wiki: https://sandboxels.wiki.gg/wiki/Modding_tutorial
See the "Installing the game locally" section
I SAID I CANT IM ON IPAD :(((((((((((( WHY MUS U DO DIS 2 MEEEEEEE...and... death :(
I’m able to on my school ipad
Get Outlook for iOShttps://aka.ms/o0ukef
From: Skibidisigmaman @.> Sent: Monday, May 20, 2024 12:15:39 PM To: R74nCom/sandboxels @.> Cc: Subscribed @.***> Subject: Re: [R74nCom/sandboxels] please make this a mod im tryna test to see if it works but i cant put in the script its still in testing cause i wanna add more elements (Issue #647)
Test are not accepted, you should learn how to test it on the wiki: https://sandboxels.wiki.gg/wiki/Modding_tutorial
See the "Installing the game locally" section
I SAID I CANT IM ON IPAD :(((((((((((( WHY MUS U DO DIS 2 MEEEEEEE...and... death :(
— Reply to this email directly, view it on GitHubhttps://github.com/R74nCom/sandboxels/issues/647#issuecomment-2120864252, or unsubscribehttps://github.com/notifications/unsubscribe-auth/BIAAZIMPVMT5PJ5LDUSOXHTZDIVTXAVCNFSM6AAAAABH763JWGVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCMRQHA3DIMRVGI. You are receiving this because you are subscribed to this thread.Message ID: @.***>
On replit
Get Outlook for iOShttps://aka.ms/o0ukef
From: Jakob Jacklovich @.> Sent: Tuesday, May 21, 2024 10:47:17 AM To: R74nCom/sandboxels @.>; R74nCom/sandboxels @.> Cc: Subscribed @.> Subject: Re: [R74nCom/sandboxels] please make this a mod im tryna test to see if it works but i cant put in the script its still in testing cause i wanna add more elements (Issue #647)
I’m able to on my school ipad
Get Outlook for iOShttps://aka.ms/o0ukef
From: Skibidisigmaman @.> Sent: Monday, May 20, 2024 12:15:39 PM To: R74nCom/sandboxels @.> Cc: Subscribed @.***> Subject: Re: [R74nCom/sandboxels] please make this a mod im tryna test to see if it works but i cant put in the script its still in testing cause i wanna add more elements (Issue #647)
Test are not accepted, you should learn how to test it on the wiki: https://sandboxels.wiki.gg/wiki/Modding_tutorial
See the "Installing the game locally" section
I SAID I CANT IM ON IPAD :(((((((((((( WHY MUS U DO DIS 2 MEEEEEEE...and... death :(
— Reply to this email directly, view it on GitHubhttps://github.com/R74nCom/sandboxels/issues/647#issuecomment-2120864252, or unsubscribehttps://github.com/notifications/unsubscribe-auth/BIAAZIMPVMT5PJ5LDUSOXHTZDIVTXAVCNFSM6AAAAABH763JWGVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCMRQHA3DIMRVGI. You are receiving this because you are subscribed to this thread.Message ID: @.***>
u can fork this repository on github and then put ur mod in there that way you can open it on github pages and test it there without having to download anything
elements.aether = { color: "#ffe4e1", behavior: behaviors.GAS, category: "gases", state: "gas", density: 0.05, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "aqua_vapor", elem2: null }, "fire": { elem1: "fire_spirit", elem2: null }, "dirt": { elem1: "terra_dust", elem2: null }, } };
elements.aqua_vapor = { color: "#add8e6", behavior: behaviors.GAS, category: "gases", state: "gas", density: 0.08, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: "mystic_mist", elem2: null }, "dirt": { elem1: "enchanted_mud", elem2: null }, } };
elements.fire_spirit = { color: "#ff4500", behavior: behaviors.GAS, category: "gases", state: "gas", density: 0.02, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "steam", elem2: null }, "dirt": { elem1: "scorched_earth", elem2: null }, } };
elements.terra_dust = { color: "#8b4513", behavior: behaviors.POWDER, category: "powders", state: "solid", density: 1.2, weight: 50, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "enchanted_mud", elem2: null }, "fire": { elem1: "scorched_earth", elem2: null }, } };
elements.mystic_mist = { color: "#d8bfd8", behavior: behaviors.GAS, category: "gases", state: "gas", density: 0.06, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "dirt": { elem1: "mystic_clay", elem2: null }, "fire": { elem1: "flame_spark", elem2: null }, } };
elements.enchanted_mud = { color: "#6b4226", behavior: behaviors.LIQUID, category: "liquids", state: "liquid", density: 1.5, weight: 100, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: "mystic_clay", elem2: null }, } };
elements.scorched_earth = { color: "#654321", behavior: behaviors.SOLID, category: "solids", state: "solid", density: 1.8, weight: 120, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "enchanted_mud", elem2: null }, } };
elements.mystic_clay = { color: "#a52a2a", behavior: behaviors.SOLID, category: "solids", state: "solid", density: 1.7, weight: 110, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: "terra_dust", elem2: null }, } };
elements.arcane_crystal = { color: "#00ffff", behavior: behaviors.SOLID, category: "solids", state: "solid", density: 2.0, weight: 150, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "mystic_mist", elem2: null }, "fire": { elem1: "fire_spirit", elem2: null }, "dirt": { elem1: "terra_dust", elem2: null }, } };
elements.spirit_flame = { color: "#ff69b4", behavior: behaviors.GAS, category: "gases", state: "gas", density: 0.03, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "steam", elem2: null }, "dirt": { elem1: "scorched_earth", elem2: null }, "aether": { elem1: "fire_spirit", elem2: null }, } };
elements.elven_dust = { color: "#f0e68c", behavior: behaviors.POWDER, category: "powders", state: "solid", density: 0.5, weight: 20, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "enchanted_mud", elem2: null }, "fire": { elem1: "spirit_flame", elem2: null }, } };
elements.magic_water = { color: "#1e90ff", behavior: behaviors.LIQUID, category: "liquids", state: "liquid", density: 1.0, weight: 50, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: "mystic_mist", elem2: null }, "dirt": { elem1: "enchanted_mud", elem2: null }, "aether": { elem1: "aqua_vapor", elem2: null }, } };
elements.lightning_bolt = { color: "#ffff00", behavior: behaviors.ENERGY, category: "energy", state: "gas", density: 0.05, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "aqua_vapor", elem2: "steam" }, "dirt": { elem1: "scorched_earth", elem2: null }, "aether": { elem1: "electric_mist", elem2: null }, } };
elements.electric_mist = { color: "#b0e0e6", behavior: behaviors.GAS, category: "gases", state: "gas", density: 0.04, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: "spirit_flame", elem2: null }, "dirt": { elem1: "enchanted_mud", elem2: null }, } };
elements.void_essence = { color: "#8a2be2", behavior: behaviors.LIQUID, category: "liquids", state: "liquid", density: 1.2, weight: 60, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "dark_mist", elem2: null }, "fire": { elem1: "dark_flame", elem2: null }, "dirt": { elem1: "dark_mud", elem2: null }, } };
elements.dark_mist = { color: "#483d8b", behavior: behaviors.GAS, category: "gases", state: "gas", density: 0.06, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: "dark_flame", elem2: null }, "dirt": { elem1: "dark_mud", elem2: null }, } };
elements.dark_flame = { color: "#8b0000", behavior: behaviors.GAS, category: "gases", state: "gas", density: 0.04, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "dark_mist", elem2: null }, "dirt": { elem1: "dark_mud", elem2: null }, } };