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// BRUISER case 668439077: i=BulletsShot%2==0 ? 66 : 68; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector); // BRUTUS case 2139203625: return new MuzzleInfo(v.Bones[84].Position, v.Bones[84].ForwardVector); // MONSTER3 case 1721676810: i=BulletsShot%2==0 ? 53 : 55; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// BLAZER5 case -1590337689: i=BulletsShot%2==0 ? 17 : 18; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
//if is default turret
// CARACARA case 1254014755: return new MuzzleInfo(v.Bones[83].Position, v.Bones[83].ForwardVector);
// if is the second option (the second turret wich replaces the first)
// CARACARA case 1254014755: i=BulletsShot%2==0 ? 92 : 95; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// those are for the rotation of the second turret
// CARACARA case 1254014755: i=BulletsShot%2==0 ? 93 : 94; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// INSURGENT case -1860900134: return new MuzzleInfo(v.Bones[49].Position, v.Bones[49].ForwardVector);
// INSURGENT3 case -1924433270: return new MuzzleInfo(v.Bones[81].Position, v.Bones[81].ForwardVector);
// Second turret
// INSURGENT3 case -1924433270: i=BulletsShot%2==0 ? 86 : 91; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// Rotor of the Second turret
// INSURGENT3 case -1924433270: i=BulletsShot%2==0 ? 89 : 90; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// Driver Weapon
// MENACER case 2044532910: i=BulletsShot%2==0 ? 91 : 90; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// Turrets
// MENACER case 2044532910: return new MuzzleInfo(v.Bones[75].Position, v.Bones[75].ForwardVector);
// Second Turrets
// MENACER case 2044532910: return new MuzzleInfo(v.Bones[78].Position, v.Bones[78].ForwardVector);
// Rotor for Second Turrets
// MENACER case 2044532910: i=BulletsShot%2==0 ? 79 : 80; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// First pair of Weapons on the front
// NIGHTSHARK case 433954513: i=BulletsShot%2==0 ? 1 : 2; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// Second pair
// NIGHTSHARK case 433954513: i=BulletsShot%2==0 ? 3 : 4; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// PATRIOT3 case -670086588: i=BulletsShot%2==0 ? 87 : 89; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// TECHNICAL case -2096818938: return new MuzzleInfo(v.Bones[63].Position, v.Bones[63].ForwardVector);
// TECHNICAL2 case 1180875963: return new MuzzleInfo(v.Bones[54].Position, v.Bones[54].ForwardVector);
// TECHNICAL3 case 1356124575: return new MuzzleInfo(v.Bones[67].Position, v.Bones[67].ForwardVector);
// 2nd Turrets
// TECHNICAL3 case 1356124575: i=BulletsShot%2==0 ? 79 : 82; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// Rotor
// TECHNICAL3 case 1356124575: i=BulletsShot%2==0 ? 80 : 81; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// BRUISER2 case -1694081890: i=BulletsShot%2==0 ? 45 : 51; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// The BRUISER2 use laser, but also can use normal bullet, and they came from same bone, they are different option in the modify
// BRUTUS2 case -1890996696: return new MuzzleInfo(v.Bones[76].Position, v.Bones[76].ForwardVector);
// Same thing as BRUISER2
// MONSTER4 case 840387324: i=BulletsShot%2==0 ? 63 : 65; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// The MONSTER4 have a cinetic grenade launcher as weapon
If you have any problem or want me to do anything releated i can do it, just message me
//if is default turret
// if is the second option (the second turret wich replaces the first)
// those are for the rotation of the second turret
// Second turret
// Rotor of the Second turret
// Driver Weapon
// Turrets
// Second Turrets
// Rotor for Second Turrets
// First pair of Weapons on the front
// Second pair
// 2nd Turrets
// Rotor
// The BRUISER2 use laser, but also can use normal bullet, and they came from same bone, they are different option in the modify
// Same thing as BRUISER2
// The MONSTER4 have a cinetic grenade launcher as weapon