Closed ForgeGMP closed 2 years ago
// ISSI4 case 628003514: i=BulletsShot%2==0 ? 14 : 12; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// there is other bone, but i dont know what's the function
// ISSI4 case 628003514: i=BulletsShot%2==0 ? 13 : 11; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// ISSI5 case 1537277726: i=BulletsShot%2==0 ? 30 : 32; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// All future shocks cars have Laser and Turret
// ISSI6 case 1239571361: i=BulletsShot%2==0 ? 12 : 14; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// same weird bone as in the ISSI4
// there is other bone, but i dont know what's the function
// All future shocks cars have Laser and Turret
// same weird bone as in the ISSI4