Closed ForgeGMP closed 2 years ago
// Turret
// SAVAGE case -82626025: return new MuzzleInfo(v.Bones[30].Position, v.Bones[30].ForwardVector);
// Missiles 1 // SAVAGE case -82626025: i=Main.Ticked%2==0 ? 19 : 18; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector); // Missiles 2
// SAVAGE case -82626025: i=Main.Ticked%2==0 ? 15 : 14; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// Turret
// Missiles 1 // SAVAGE case -82626025: i=Main.Ticked%2==0 ? 19 : 18; return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector); // Missiles 2