Basically a change on a balance feature not really too relevant at this time, however with the aim of implementing a more reliable spy and with #26 in mind, might as well bring this along early on.
Basically the fake structure rejects the Spy as with Tanya exiting a building after placing explosives. The fake tag is placed and the unit moves on, allowing the player to look for more fakes and infiltrate a legit structure.
As for France this obviously is a balance deficit but with plans for pushing both fake structures and Spy on the agenda it ought to end up a positive, fun change.
(tip: using a separate Infiltrates type with EnterAndExit enter behaviour?)
Basically a change on a balance feature not really too relevant at this time, however with the aim of implementing a more reliable spy and with #26 in mind, might as well bring this along early on.
Basically the fake structure rejects the Spy as with Tanya exiting a building after placing explosives. The fake tag is placed and the unit moves on, allowing the player to look for more fakes and infiltrate a legit structure.
As for France this obviously is a balance deficit but with plans for pushing both fake structures and Spy on the agenda it ought to end up a positive, fun change.
(tip: using a separate Infiltrates type with EnterAndExit enter behaviour?)