rb3e checks if the anim frame is not 0, and if so, forces it to 2
which is correct BUT you must account for vocal players as well, as this will break certain circumstances
here is what we do in dx.
I have been banging my head on this issue but turns out its rb3e specifically.
and I cant fix it on my end as rb3e overwrites the anim frame
Hope this helps
Linking a dx issue here as it was brought up there, and I cant fix it, but i figured out why https://github.com/hmxmilohax/rock-band-3-deluxe/issues/495 im no coder, but i looked in RndPropAnimHooks.c
rb3e checks if the anim frame is not 0, and if so, forces it to 2 which is correct BUT you must account for vocal players as well, as this will break certain circumstances here is what we do in dx.![image](https://github.com/RBEnhanced/RB3Enhanced/assets/55568980/f68c4167-368b-4d47-b311-6fb0eeeccde6)
I have been banging my head on this issue but turns out its rb3e specifically. and I cant fix it on my end as rb3e overwrites the anim frame Hope this helps