In the previous versions of the mod it was possible to enable more than the 255 passive points limit.
Previous I believe this was fixed by changing it to a ushort instead of a float.
Right now though in game it's limited to 255 again even if the config file is higher.
Edit:
Was trying to solve this myself and figure out the Float is a limitation of the Unity Slider.
As a temporary work around I adding a multiplier of 5 to Passive_Points.cs
Refs_Manager.player_treedata.passiveTree.pointsEarnt = (ushort)(5 *(ushort)Save_Manager.instance.data.Skills.PassivePoints);
Likely would need to add a second slider/value to handle this in the UI as I'm not sure if the Slider can be changed to not be a Float.
In the previous versions of the mod it was possible to enable more than the 255 passive points limit. Previous I believe this was fixed by changing it to a ushort instead of a float.
Right now though in game it's limited to 255 again even if the config file is higher.
Edit: Was trying to solve this myself and figure out the Float is a limitation of the Unity Slider. As a temporary work around I adding a multiplier of 5 to Passive_Points.cs Refs_Manager.player_treedata.passiveTree.pointsEarnt = (ushort)(5 *(ushort)Save_Manager.instance.data.Skills.PassivePoints);
Likely would need to add a second slider/value to handle this in the UI as I'm not sure if the Slider can be changed to not be a Float.