Closed figyl closed 1 year ago
A nice addition to this would be the possibility to override these nicknames in the pick-ban phase as well.
This is also related to #36
with the newest version for the module-league-state (https://github.com/rcv-prod-toolkit/module-league-state/releases/tag/v4.9.0) we added the option to give players a nickname from the lobby, champ select, and in-game. (Not working in end of game yet)
Is your feature request related to a problem? Please describe. This might be an issue to our specific broadcast needs, however during smaller tournaments (without tournament realm access or special renames/accounts by Riot) in-game player names (summoner names), and the nickname they wish to have displayed/called as during the broadcast can be different.
Currently we bridge this issue using a static overlay image and text combo:
This approach has its issues, since during an unexpected early lane swap, we have to do additional work to reassign the player name after swapping the teams in-game on the scoreboard to their proper position.
Describe the solution you'd like I believe creating in-game name and nickname pairs for teams in the teams module (or in a separate module) could be used to enable smaller tournaments to override nicknames.
After linking in-game names with preferred nicknames precisely [module-league-in-game] could also include an overlay for the preferred nickname for each player. If a team doesn't have a list of preferred nicknames but their opponent does, it could just show the in-game name resulting in an even look throughout the tournament.
Describe alternatives you've considered As for alternatives I can only think of worse ways to do this. Currently we pull these names from a google sheet which is semi-automatic.
Additional context in-game name: league of legends summoner name (eg.: |||III|I|||I|) nickname: players' established nickname in the(ir) community (eg.: BigJohn23)