Closed discodanz closed 11 months ago
Unfortunately, there is currently no way to do that but we have a look into it
Thank you, Happy to test once / if you manage to get it up and running.
A year ago I was able to get some data via the /lol-end-of-game/v1/eog-stats-block
LCU endpoint on every tournament realm.
Had to poll it really fast though (every 1ms). Not sure if this still works, I currently have no way to test it.
Technically lol-end-of-game/v1/eog-stats-block
is an option to get game data. the problem with that is it does not include any timeline, which means there would only be normal stats and maybe a damage graph but no gold graph or anything like that.
That I am perfectly aware of. Here is a graphic we used based on the available data: We had to fill the dragons / towers by hand though.
With the newest update for module-league-state and module-league-end-of-game, the is a rudimentary fallback for end-game stats. There is no gold graph but all the rest is working. if that works in TR as well has to be tested. Drakes and Bans are not yet included
Since we now know that our in-game features are working in the tournament realm as well, wi will try to generate some end screen with data from the in-game API
Since we now know that our in-game features are working in the tournament realm as well, wi will try to generate some end screen with data from the in-game API
Did Riot Games synced the offsets for farsight with the live server? Is it irrelevant for the farsight module if we play on live servers or on TR?
No, offsets depend on the game version, but the observer tool should automatically detect the game version and use the correct offsets.
@sdomi4 ok, got it! So it should work on TR even with older versions of the game since there are any offsets available?
Yes, we have offsets covering every version that should currently be on TR. Can't say for sure it will work on a specific version since we rarely/never test on TR.
All right! I will test next week on the TR and report back to you after the weekend. I got a big offline tournament running next weekend.
Is there any update regarding that testing @Freeedooo?
First of all: IT DID WORK!
But there is a downside to my testing. There was this major bug in the observer tool https://github.com/RCVolus/league-observer-tool/issues/21 you fixed afterwards. But at the time of my offline-event it was there and crashed. But as i said: It worked quite fine until then!
ok perfect, thanks for the information
Would be great to have post match API support for the TR clients for official private matches being played