Closed Raycoms closed 3 months ago
https://github.com/RCXcrafter/EmbersRekindled/blob/rekindled/src/main/java/com/rekindled/embers/blockentity/FluidPipeBlockEntityBase.java#L291
A bunch of the blocks got broadcast mechanics. This causes a lot of network lag on servers. These messages should only be sent to closeby players
On that note, why are you not using normal blockentity client sync for this?
Yeah this was brought to my attention a few days ago, I'm currently working on fixing it.
It should be good now in version 1.3.2
https://github.com/RCXcrafter/EmbersRekindled/blob/rekindled/src/main/java/com/rekindled/embers/blockentity/FluidPipeBlockEntityBase.java#L291
A bunch of the blocks got broadcast mechanics. This causes a lot of network lag on servers. These messages should only be sent to closeby players