Closed shittass closed 1 year ago
[?]AutoWeapon的SwitchBack过于脑淤血,不知道你写那个waittick有什么意义,你好像写错了 [+]Killaura增加MatrixBypass,只在空中和落地第一tick开AutoBlock [+]KillauraSmooth [+]BetterKillauraRandomCenter [+]KarhuVerticalVelocity if mc.thePlayer.motionY < 0.07 and mc.thePlayer.motionY > -0.1: mc.thePlayer.motionY = mc.thePlayer.motionY - 0.1 elif mc.thePlayer.motionY < -0.1 and mc.thePlayer.motionY > -0.2: mc.thePlayer.motionY = mc.thePlayer.motionY 1.008 elif mc.thePlayer.motionY < -0.2 and mc.thePlayer.motionY > -0.3: mc.thePlayer.motionY = mc.thePlayer.motionY 1.020 elif mc.thePlayer.motionY < -0.3 and mc.thePlayer.motionY > -0.4: mc.thePlayer.motionY = mc.thePlayer.motionY * 1.015 只能在水平动量小于0.28的时候使用 没受伤的时候可以当lowhop用 python没有switch,帮你凹好了 [+]SpeedCheckAntiBot [+]KarhuKeepSprintDisabler 取消C0B [+]Blink只缓存C03什么意思啊 [+]GrimACFastBreak [+]Jump和Click写一起
遗留问题你自己解决去
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[?]AutoWeapon的SwitchBack过于脑淤血,不知道你写那个waittick有什么意义,你好像写错了 [+]Killaura增加MatrixBypass,只在空中和落地第一tick开AutoBlock [+]KillauraSmooth [+]BetterKillauraRandomCenter [+]KarhuVerticalVelocity if mc.thePlayer.motionY < 0.07 and mc.thePlayer.motionY > -0.1: mc.thePlayer.motionY = mc.thePlayer.motionY - 0.1 elif mc.thePlayer.motionY < -0.1 and mc.thePlayer.motionY > -0.2: mc.thePlayer.motionY = mc.thePlayer.motionY 1.008 elif mc.thePlayer.motionY < -0.2 and mc.thePlayer.motionY > -0.3: mc.thePlayer.motionY = mc.thePlayer.motionY 1.020 elif mc.thePlayer.motionY < -0.3 and mc.thePlayer.motionY > -0.4: mc.thePlayer.motionY = mc.thePlayer.motionY * 1.015 只能在水平动量小于0.28的时候使用 没受伤的时候可以当lowhop用 python没有switch,帮你凹好了 [+]SpeedCheckAntiBot [+]KarhuKeepSprintDisabler 取消C0B [+]Blink只缓存C03什么意思啊 [+]GrimACFastBreak [+]Jump和Click写一起