Description
The lighting needs to be set up as intended. You can find some reference videos on our previous incarnation's Patreon https://www.patreon.com/ss3d.
Requirements:
Use deferred rendering to support as many lights as we want.
There should be no ambient lighting.
All lighting should come from lamps. If there are no lamps, it should be pitch black.
Only static structures like walls will cast shadows
Not Requirements:
Fog of war / field of view / whatever you want to call not being able to see through walls is not within the scope of this issue
Fake shadows under players and objects are not within the scope of this issue
Implementing half lambert lighting as seen in the references not within the scope of this issue
Description The lighting needs to be set up as intended. You can find some reference videos on our previous incarnation's Patreon https://www.patreon.com/ss3d.
Requirements:
Not Requirements: