Currently, connecting to lobby immediatly plays ambient sounds.
It should wait for player to spawn in the station to start playing
sounds.
Possible Solution
The ambience handler game object should probably be enabled only upon spawning the player.
You could use the player spawned event to get it started, in the player system I believe ?
Summary
Currently, connecting to lobby immediatly plays ambient sounds. It should wait for player to spawn in the station to start playing sounds.
Possible Solution
The ambience handler game object should probably be enabled only upon spawning the player. You could use the player spawned event to get it started, in the player system I believe ?