RE-SS3D / SS3D

Space Station 3D, another remake of SS13, but with an extra D.
https://ss3d.space/
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[WIP] Feature/port seteron magic #1396

Closed joaoburatto closed 6 months ago

joaoburatto commented 9 months ago

Summary

Ports Seteron's lighting and visual updates from the outdated branch.

This doesn't configure or enable SSRT by default, as its a weird post processing, has a bunch of artifacts and might be outdated by current day standards. I instead left AO enabled on the post processing stuff.

Updates the lights to be more appropriate with the new deferred rendering and material updates, also changes the scene lighting to full darkness contrary to full brightness as it was before.

Also moved the global post processing layer to a separate gameobject child to the camera for organization sake.

Fixes the ministation map to work with the new system.

PR checklist

Testing

Changes

Changed the item icon shader to unlit to make it work with the deferred rendering.

Related issues/PRs

Closes #1343.

cosmiccoincidence commented 8 months ago

Did you add gitbook documentation? When you do, link it in the description.

joaoburatto commented 8 months ago

Did you add gitbook documentation? When you do, link it in the description.

What do you want to add to the GitBook?

cosmiccoincidence commented 8 months ago

Did you add gitbook documentation? When you do, link it in the description.

What do you want to add to the GitBook?

Should add a page in Design explaining what the the lighting should look like and why. (soft lighting so no hard shadows, etc) And a page in systems explaining anything important regarding the implementation.

stilnat commented 7 months ago

I'm adding @Seteron remarks from discord here, so another reviewer can check if those are correct :

Here is a reference for around what it should look like with correct settings

image

With shadows:

image

joaoburatto commented 6 months ago

On halt due to other priorities