REGoth-project / REGoth

OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
GNU General Public License v3.0
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[G1] Lighting Bugs #149

Open Fragy opened 7 years ago

Fragy commented 7 years ago

There are some Objects were the Lighting looks not good atleast the Ham looks Good xD. Build: nightly-0.3.41 gothic lighting bug

Build: nightly-0.3.45 gothic lighting bug 2

When crossing the bridge to battle the Molerat the lighting on the Player Model changes quickly from bright to dark. Build: 0.3.52 Bright gothic lighting bug 3 Dark gothic lighting bug 4

Same Problem in this cave in the wood near the old mine. Build: 0.3.52 Bright gothic lighting bug 5 Dark gothic lighting bug 6

Oldmine Entrance Build: 0.3.52 gothic lighting bug 7

ataulien commented 7 years ago

All indoor lighting is currently messed up, as Lightmapping is not implemented yet. But since we're talking about lighting, some vobs in the overworld don't get the right shadow-value from the triangle of the worldmesh if is standing on. That results in very bright foliage in dark forests, etc. Probably same problem as to why these objects in the 2nd screenshot don't pick up the brightness of the spot they are standing on as well.