loading a game: player now looks in the correct direction
new command: control <npc>. control any NPC (like gothic's "o" cheat). Currently crashes on monsters, due to animations not working. Works on humans & orcs.
fixed command switchlevel <zenfilename>. Supposed to work like switching worlds when entering certain areas. The progress (npcknowsinfo, playerstats & inventory, scriptengine) the hero made so far should be 100% transfered. This means you can now get Ian's list in the oldmine and bring it to Diego. Startposition on levelswitch is not handled correctly atm.
starting/loading a game now resets certain settings (game&clock speed)
saving a game should now save all worlds.
on world switch saved worlds are also retrieved if present
the game now starts without any world loaded. "start new game" will start the world specified on the command line.
fixed mana/health bar display if max value is 0
fixed crash in handling message ST_TurnToVob / ST_GotoVob, if target entity was removed from the world in the meantime.
fixed crash when parsing zenworld orcgraveyard.zen
added autocomplete for switchlevel and set clock
added REGoth command line option -p/--player to start as different NPC (default is PC_HERO)
control <npc>
. control any NPC (like gothic's "o" cheat). Currently crashes on monsters, due to animations not working. Works on humans & orcs.switchlevel <zenfilename>
. Supposed to work like switching worlds when entering certain areas. The progress (npcknowsinfo, playerstats & inventory, scriptengine) the hero made so far should be 100% transfered. This means you can now get Ian's list in the oldmine and bring it to Diego. Startposition on levelswitch is not handled correctly atm.ST_TurnToVob
/ST_GotoVob
, if target entity was removed from the world in the meantime.orcgraveyard.zen
switchlevel
andset clock
-p
/--player
to start as different NPC (default isPC_HERO
)